Avatar: Macai's Journey has a strong format for being made into a strategy game. This would be a complementary title meaning it would exist to support and enrich the main story of AMJ.
Game Modes
- Story Mode
- Conquest
- Instant Battles
- Multiplayer
Story Mode
Story mode would allow players to fight in classic AMJ missions.
Conquest
Conquest would be an offline mode that allows players to fight against AI in battles as they seek to gain control of territories on a map.
Instant Battles
Instant battles involve switch matches against a friend of AI. Characters would have an option to pick between which leader they rather utilize to represent their team. Each leader comes with their own key differences.
Fire Nation:
Macai (31st Company)
-31st marines are used by default with slightly different looking armor
-Naval bombardment ability
-Rosh and Kanna Foloki are hero units. Kanna is relatively fast whereas Rosh is more durable.
-marines travel slightly faster than army troops across map
Princess Azula
-Azula is a playable character.
-Ty Lee and Mai are possible hero units (both are fast heroes)
-15% accuracy increase of catapults
Firelord Ozai
-Ozai is a playable character.
-Red guard are a potential bodyguard class that accompany Ozai.
-Slight increase in money generation speed.
Earth Kingdom:
General Gambo
-Usable character
-Earth Kingdom commandos unlockable bodyguard class
-Troops move 15% faster
General How
-Available character
-15% tank accuracy boost
-10% faster production capacity
General Ren
-Unlockable hero
-Purchasable staff guards
-Catapults have greater range
Water Tribe:
Pakku
-Unlockable hero
-Increased archer accuracy
-Slight boost in waterbender generation
Hakoda
-Katara and Sokka are optional heroes
-10% faster production
-Archers have increased range
Chieftain Arnook
-Slight increase in revenue generation
-Slight health boost to nonbenders
-Speed boost to animal riders
Weather & Environmental Conditions
Rain: -5% accuracy in Earth Kingdom and Fire Nation units, Water Tribe forces unaffected
Desert: -5% speed for Water Tribe units; Earth Kingdom and Fire Nation teams unimpacted
Hills- 5% velocity increase for forces on top of the hills
Forts- 5% boost in archer accuracy, -10% damage taken by archers & benders
Night- 5% boost in all waterbender abilities, -5% in all firebender powers, earthbenders unchanged
Day- 5% boost in firebender powers, -5% in waterbender traits, earthbenders not affected
References
AMJ's strategy game would have several popular games that it could learn from these include:
- Halo Wars
- Frostpunk