Avatar: Macai's Journey Wiki
Avatar: Macai's Journey Wiki
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Avatar: Macai's Journey has a strong format for being made into a strategy game. This would be a complementary title meaning it would exist to support and enrich the main story of AMJ.

Fire Nation Navy

Game Modes

  1. Story Mode
  2. Conquest
  3. Instant Battles
  4. Multiplayer

Story Mode

Story mode would allow players to fight in classic AMJ missions.

Conquest

Conquest would be an offline mode that allows players to fight against AI in battles as they seek to gain control of territories on a map.

Instant Battles

Instant battles involve switch matches against a friend of AI. Characters would have an option to pick between which leader they rather utilize to represent their team. Each leader comes with their own key differences.

Fire Nation:

Macai (31st Company)

-31st marines are used by default with slightly different looking armor

-Naval bombardment ability

-Rosh and Kanna Foloki are hero units. Kanna is relatively fast whereas Rosh is more durable.

-marines travel slightly faster than army troops across map

Princess Azula

-Azula is a playable character.

-Ty Lee and Mai are possible hero units (both are fast heroes)

-15% accuracy increase of catapults

Firelord Ozai

-Ozai is a playable character.

-Red guard are a potential bodyguard class that accompany Ozai.

-Slight increase in money generation speed.

Earth Kingdom:

General Gambo

-Usable character

-Earth Kingdom commandos unlockable bodyguard class

-Troops move 15% faster

General How

-Available character

-15% tank accuracy boost

-10% faster production capacity

General Ren

-Unlockable hero

-Purchasable staff guards

-Catapults have greater range

Water Tribe:

Pakku

-Unlockable hero

-Increased archer accuracy

-Slight boost in waterbender generation

Hakoda

-Katara and Sokka are optional heroes

-10% faster production

-Archers have increased range

Chieftain Arnook

-Slight increase in revenue generation

-Slight health boost to nonbenders

-Speed boost to animal riders

Weather & Environmental Conditions

Rain: -5% accuracy in Earth Kingdom and Fire Nation units, Water Tribe forces unaffected

Desert: -5% speed for Water Tribe units; Earth Kingdom and Fire Nation teams unimpacted

Hills- 5% velocity increase for forces on top of the hills

Forts- 5% boost in archer accuracy, -10% damage taken by archers & benders

Night- 5% boost in all waterbender abilities, -5% in all firebender powers, earthbenders unchanged

Day- 5% boost in firebender powers, -5% in waterbender traits, earthbenders not affected

References

AMJ's strategy game would have several popular games that it could learn from these include:

  • Halo Wars
  • Frostpunk
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